====== Skills ======
{{navigation>jedi rules}}

Skills are similar to Force Powers, except they do not require use or access to the Force. Like Force Powers, Skills have a level, though this level is not limited by the Jedi rank. Instead, the maximum level in a skill is a characters force level. Thus, a force level 4 Jedi Padawan is limited to having 4 levels in a skill.

Skills provide a bonus on [[rules:jedi#taking_checks|checks]] related to using that skill. Unlike [[Force Powers]], where a conscious effort to apply a skill is required, skills are automatic. However, to save the storyteller a headache, when you have a skill you believe applies, please list the skill you believe applies. Skills stack with one another and with Force Powers, however only those skills that apply to the check are counted.

There are two types of skills: basic and specialist. Basic skills are things that can be performed by anyone, even if they do not have dots in them. Specialist skills require at least one level to be able to perform them. For example, you cannot slice a computer system without the [[Slicing skill|Slicing skill]].

Below is a list of the Skills that have been defined so far. However, you are free to create your own to fit your character!

<table ?skill ?description ?type>
?skill is a: skill
?skill Description [wiki]: ?description
?skill Type: ?type
</table>

===== Overlapping Skillsets and Specialisation =====

You may find certain skills overlap in what area's they can be applied to. This is because no single skill has exclusive control over a specific aspect. For example, a character with the Medic skill and a character with the First Aid skill can both apply bandages to a wounded person. However, the character with the Medic skill may not be able to set up a triage and aid a large group of patients simultaneously, while the person with the First Aid skill would not be able to diagnose the disease that was affecting a sick patient.

With overlapping uses, some skills have a wider ranger of applications than others. As a general rule, skills that are more widely usable have a higher difficulty. This means you need to get a higher total score with a generic skill than you need with a specialist skill that applies to the same task.


==== What attribute do I add? ====

//See also [[jedi#taking checks]].//

The Storyteller determines the appropriate attribute to add - this depends on whether you are trying to accomplish something physical or mental and whether you are controlling yourself, sensing your environment or altering the universe. Thus, a skill like Athletics may often use the Fitness (Physical Control) attribute since you are trying to change yourself (specifically, your position), but if you use it to run and push someone out of the way of a falling anvil, it may very well use the Strength (Physical Alter) attribute since you are trying to change someone else's position to save their life.

