Jedi Fecta Trigiel
Fecta Trigiel, of Teprogrenaian Consensus, is a Jedi Padawan cyborg.
| Full Name | Fecta Trigiel |
|---|---|
| Titles | Jedi Padawan, Fecta |
| Species | Teprogrenus Fecta |
| Gender Pronoun | Masculine |
| Age | 29 |
| Affiliations | Teprogrenaian Consensus, Jedi |
| (Forum avatar: character | representative) | |
| (PC jedi played by Elmer) [ D, T ] | |
[ Characters ]
Trigiel joined the military at an early age. He saw himself destined to be a fighter pilot to defend his beloved world when needed. He never was a man by the book type, and tend to play a little loose with standard protocols. His mentor at flight school warned him countless times that his behaviour might result into an accident one day. Evidentially he got badly wounded in a tragic accident during a supposedly simple flight training. Once the rescue team retrieved the ship, they only found the two burned and crushed bodies of him and his co-pilot with only very little life signs. With the help of the cybernetic knowledge of the teprogrena he was healed and made back ready for action. There was little left of his former self though. His limbs, most organs and even the head (but not the brain) were replaced with mechanics to preserve the pieces left of Trigiel.
But his new body didn’t changed his mind and he still wanted to be a pilot. When his affinity with the force was discovered the teprogrena came to a decision. Trigiel would be a Jedi in the Jedi order to both represent and protect the teprogrena. From there Trigiel could do everything he ever wanted, to protect his world and fly around in the universe. Although some people would see his mechanical body as a nuisance or even an abomination, Trigiel sees a lot of benefits. Cause of his opportunity to make small adjustments and build gadgets in his body rather to bring loose gear along.
Stats
Skills
Weapons Engineer ●●●
You know how to make and repair weapons such as lightsabers, blasters, and ship-to-ship missile launchers. [ D, T ]
Acrobatics ●●
The Jedi is exceptionally good at acrobatic acts such as balancing on a tightrope and tumbling. [ D, T ]
Mechanical Engineer ●●●●
You know how to make and repair vehicles and parts of machines such as podracers, speeders, droids and ships. Does not cover programming. [ D, T ]
Cyberneticist ●●●
This skill covers specalistic knowledge and skills for the design, creation and maintenance of cybernetics. [ D, T ]
Force Powers
Force Jump ●●
● Power: This Force Power allows the Jedi to further enhance their abilities and jump further and higher.
● Rank 1: The Jedi can redirect their jump in mid-air - changes in momentum take a little time, but a Jedi could for example jump off of a balcony, turn around in mid air and then land on the balcony above it. This power is usable only when there is an atmosphere.
●● Rank 2: The Jedi can catch themselves after a fall using the Force - when using this power, the Jedi won't be hurt regardless of their falling distance. This power is usable only when there is an atmosphere.
● Power: The Jedi can use the Force to make another believe a simple lie and even guide their actions, provided the action is not too far out of character. A guard might be mind tricked to let someone pass at a general checkpoint, but they could not be mind tricked to swallow a live grenade, for example. The action must be immediate.
● Rank 1: The Jedi can make a subject forget they ever saw the Jedi. If the Jedi did something important in their presence, they remember someone doing it, but they do not remember it was the Jedi. Using this power requires an opposed check. You can use this power a number of times per day equal to the number of ranks in this force power.
● Power: This Force Power allows Jedi to lift larger objects and throw them with bigger precision.
● Rank 1: The Jedi can move extremely heavy objects, though movement is slow and imprecise. It is not possible to use this to attack another, but it may open heavy doors, lift rubble out of the way or even lift a space ship out of a swamp.
Force Vision ●●
● Power: The Jedi's vision is not hindered by conditions with bad visibility, such as bad lighting, mist or rain.
● Rank 1: The Jedi can see living beings in the area by their force signature, even in total darkness or behind cover. The Jedi must concentrate to use this ability, which might require a check under adverse conditions.
●● Rank 2: The Jedi is capable of seeing an image of what is on the other side of a door, wall or other obstacle. A powerful force user might sense they are being watched. You can use this power a number of times per day equal to the number of ranks in this force power.
Combat Styles
| Combat Style Statistics | |||||
|---|---|---|---|---|---|
| Slashing | +○ | Cutting | +○ | Piercing | +○ |
| Dodging | +○ | Blocking | +○ | Deflecting | +○ |
A combat style to employ non-saber weapons and unarmed combat (None)
| Combat Style Statistics | |||||
|---|---|---|---|---|---|
| Slashing | +○ | Cutting | +●●● | Piercing | +●●● |
| Dodging | +●● | Blocking | +● | Deflecting | +●●● |
tonfa lightsaber style that heavily uses counter attacks and allows non-saber use (Requires a tonfa or lightsaber with tonfa handle.)
3 manoeuvres known:
- Jumping Witik Strike: By repositioning and attacking from unexpected angles, you can regain the favour of a battle while in a bad position. If you are brought off balance through a defeat of both your deflecting and blocking scores, and you overcome the opponents blocking ring, the opponent is brought off balance as well. If you are attacked by multiple opponents, it is up to the Storyteller to determine who goes off balance. This manoeuvre can only be used with a lightsaber.
- Olisi Spin: Tonfa handles are tricky to use, but powerful when mastered. With but the flick of a wrist, a master uses the opponents attacks against them. When attacked by multiple opponents in melee, instead of attacking your Deflecting rating with their combined maximum score, they attack with their combined minimum score. Additionally, if you successfully deflected a piercing attack in the previous round, you gain a +1 Slashing. You are not allowed to take other actions besides attacking while doing this manoeuvre. This manoeuvre can only be used with a lightsaber.
- Rising Baraw: Not only the blade, but the hilts and even the legs are dangerous weapons of a tonfa user. When you succesfully use an offensive DCA, and overcome the piercing defence of the opponent, you gain an offensive advantage. You can have at most a single offensive advantage gained with Rising Baraw at any time, as normal. This manoeuvre can be used without a lightsaber.
Lightsabers
Equipment
Build in
- sensitive optics (infra red, ultra violet, night sight zoom function)
- Hidden water proof arm pockets for lightsabers
- comm link (So no direct speech is needed)
- Hidden water proof compartments at the side of both upper legs, big enough for a small blaster each.
Carrying
- Two tonfa handled lightsabers (in arm pockets)
- A small blaster (in right hidden leg compartment)
- A grappling hook 40 ft/ 14 m (as seen in episode 1, during the battle of Naboo) (Left leg compartment)
- 3 smoke grenades
- 3 anti armor grenades
- E-11 sniper rifle
character development
Progression Chronology
-
-3
Paraan Talim -
-3
Rising Baraw -
Start of Basic Training II
-
Start of Retrieval of Teachings
-
2
End of Basic Training II -
Start of Bringing a Twi'Lek ex-slave home
-
Start of Lightsaber championships
-
Start of A call for help
-
3
End of Bringing a Twi'Lek ex-slave home -
4
End of Retrieval of Teachings -
3
End of Lightsaber championships -
Start of Security Investigation
-
2
End of Security Investigation -
Start of Plushie Investigations
-
6
End of A call for help -
Start of Astrian Revolution
-
Start of Flowery Field Trip
-
3
End of Flowery Field Trip -
Start of Catastrophic Trails
-
2
End of Blood Found -
Start of Blood Found
-
3
End of Catastrophic Trails -
End of Plushie Investigations
-
Start of Fecta Trigiel's Knights Trial
-
Start of Regime Change
-
Start of Xrim-459 resistance
-
Start of Looking for a Jedi (part 2)
-
Start of The curious case of Fjihc'Simab
-
3
End of Xrim-459 resistance -
3
End of The Union Strikes Back -
Start of The Union Strikes Back
-
Start of Execution on Yenia III
-
2
End of The curious case of Fjihc'Simab -
3
End of Looking for a Jedi (part 2) -
3
End of Fecta Trigiel's Knights Trial -
End of Astrian Revolution
-
Start of Tour the gardens with Salia
-
2
End of Execution on Yenia III -
End of Regime Change
-
-3
Olisi Spin -
2
End of Tour the gardens with Salia
- Mission Count: ●●● ●●● ●●● ●●● ●●● ●●● ●
Missions completed
- Basic Training II
- Retrieval of Teachings
- Bring a Twi'lek ex-slave home
- Lighsaber championship
