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Racial Characteristics

Each race has three racial characteristics, chosen from the list below. You may choose each characteristic only once. Racial bonuses on planets usually apply only to worlds with at least 1.0 inhabitants and only once per full . Smaller worlds and fractions do not grant benefits.

You cannot change your racial bonuses once they have been selected, though you may attract population of other races as immigrants. Additionally, you are not bound by the examples or by choices made by other players - you can make your own racial variations if you wish.

Available Racial Characteristics

Characteristic Economic Bonus Jedi Bonus
:AnalyticalAnalytical+10 on per billion population, -10 Holonet Relay Station Maintenance per billion population+1 bonus on a Mind attribute, (either Reason, Intuition or Energy)
:AquaticAquatic+1% population growth on worlds with oceans and natural lifeThe Jedi can breathe underwater and can swim at high speeds. They also do not suffer from pressure sickness.
:Combat AbilityCombat AbilityYour Armies gain + in a single rings of defence or three ring of offense.The jedi has a natural weapon or defence, and gains a special manoeuvre.
:CoordinatedCoordinated-10 Military Fleet Upkeep per billion population+1 skill point to spent on a fleet-related skill such as Mechanical Engineer, Weapons Engineer, Pilot, Pod Racer or Military Command
:Crystal OrientedCrystal Oriented+10 on , +10 on , +5 on and +5 on per billion population+1 Skill Point to spend on a related skill such as Slicing
:CyborgCyborg+1% population growth on worlds with any atmosphereThe Jedi does not require an environment suit to survive in otherwise dangerous environments.
:EcologicalEcological+10 on per billion population, -5 per zone necessary when terraforming per billion population on the planet+1 bonus on an Alter attribute (either Strength or Energy)
:Force SensitiveForce SensitiveNone+1 Force Level
:Gas OrientedGas Oriented+10 on , +10 on , +5 on and +5 on per billion population+1 Skill Point to spend on a related skill such as Weapons Engineer
:High FecundityHigh Fecundity0.5% population growth bonus every tenth turnAn additional point to spend on an attribute. The usual limits for maximum attribute when creating a character apply
:High FertilityHigh Fertility0.5% population growth bonus every tenth turnAn additional point to spend on an attribute. The usual limits for maximum attribute when creating a character apply
:HugeHugeYou gain a free Defence Force per billion populationThe Jedi is huge, which grants circumstance bonuses or penalties in various circumstances. They have a +1 bonus on Strength.
:Information OrientedInformation Oriented+10 on , +10 on , +5 on and +5 on per billion population+1 Skill Point to spend on an related skill such as Stealth
:MercantileMercantile+10 on per billion population, +10 on Open Market Capacity per billion population+1 bonus on a Sense attribute (either Vision or Intuition)
:Metal OrientedMetal Oriented+10 on , +10 on , +5 on and +5 on per billion population+1 Skill Point to spend on a related skill such as Mechanical Engineer
:MilitaristicMilitaristic+10 on production per billion population, -10 necessary for military fleets per billion population+1 bonus on a Physical attribute, (either Strength, Vision or Fitness)
:Natural FlightNatural Flight50-100 discount on zone construction per full billion inhabitantsThe Jedi has Wings and can fly on worlds with an atmosphere
:NomadicNomadic+10 on per billion population, -1% necessary for hyperspace lanes per billion population in the system+1 bonus on a Control attribute (either Fitness or Reason)
:Organics OrientedOrganics Oriented+10 on , +10 on , +5 on and +5 on per billion population+1 Skill Point to spend on a related skill such as Wilderness Survival
:Rare Elements OrientedRare Elements Oriented+10 on , +10 on , +5 on and +5 on per billion population+1 Skill Point to spend on a related skill such as Scientist
:TelepathicTelepathicYour Military Fleets gain a + bonus on a single defensive ring.The Jedi gains the Telepathy force power at level 1.
:VirtualVirtualYou get 100 free per full billion people but population uses double +1 Skill Point

It is possible to design something special of your own choosing: check with a Storyteller.

 
rules/racial_characteristics.txt · Last modified: 2013/12/26 17:29 (external edit)
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