Technologies
Technologies break or bend the regular rules in specific ways, allowing you to create zones that are more productive than regular zones, start special projects not available to most factions or gain special advantages.
Using Technologies
To use a technology, your world only needs to have the technology. It is not necessary to have a technology's prerequisites to use it, nor do you have to pay the research costs to use a technology. If your world has it, you can use it.
The effect of a technology is described on the technology page. This page will also link to any special projects are other rules you need to be aware of when using the technology. Some technologies have a direct effect, or offer you additional options. Other technologies are used to unlock Special Projects, and a few technologies are only there as fundamental developments, that allow you access to a wider spectrum of technological advances.
See Available Technologies for a list of technologies that are currently in the game.
Getting Technologies
Your world can get existing technologies by researching them, or by buying them from other worlds.
Trading Technologies
A world that knows a technology can transfer it to others. So, your world can acquire technologies by trading with other worlds who already have the technology available.
Because of cultural and scientifical diversity between worlds, the world receiving the technology has to pay a technology adaptation cost. The world receiving the technology has to spend 25% of the technology's research cost as on a technology adaptation project as they have to improve their understanding of the background knowledge and specifics of the technology.
Both the sending and the receiving player should note the technology transfer in their turn report. In addition,
- The player that sends the technology should note to whom they transfer the technology,
- The player receiving the technology should note the taxes paid for the technology adaptation project under their expenses
The technology adaptation cost can be paid over multiple turns, just like other projects. The adaptation cost must be paid in full before the technology can be used or transferred on to a third party.
For example: suppose your world trades a technology costing 2000
to another world. Before they can use the technology, they must pay a transfer cost 500
to get access to the technology themselves.
Researching Technologies
This is about IC research to get a technology, see Designing Technologies for the OOC aspect of getting new technologies into the game.
By researching technologies, your world can gain access to new technologies.
Before a world can research a technology, they must have all prerequisite technologies. When a world has acquired all prerequisite technologies, they can start a research project.
Each technology has a research cost in both
and
. The research cost in
is the total amount of resources that need to be put into research and development to acquire this technology. The research time is the minimum number of
it takes to develop the technology.
A world can research multiple technologies at the same time. Like other projects, research should be noted on your turn report.
You are allowed to send the technology to someone else in the same turn that you complete the research project. Trading technologies explains the rules on technology transfers in detail.
Collaboratively Researching Technologies
There are special rules for doing research in collaboration with other worlds.
Before a group of worlds can research a technology, they must have all prerequisite technologies. It doesn't matter which worlds have the prerequisites, only that each prerequisite is known by at least a single world in the group. Once the prerequisite knowledge is available, the collaborative research can start.
Each world will have to do a part of the research. The total research cost is calculated from the technology cost by [cost + cost * 0.15 * (number of collaborators - 1) ]. Each collaborator only has to pay their share ([total cost / number of collaborators] rounded up) to complete their research project. The minimum number of
remains unchanged from the normal rules.
Once committed, all collaborators that start the technology together must finish the technology together. This means that once the work has started each world does their own slice of the research. On their turn report they note their own payment and their own turn ticking.
The technology is finished when all the collaborators have finished their work. After the turn report is approved, every collaborator gets the technology.
For example, if three collaborators work together to develop a technology of 2000
that takes at least 5
. The total development cost is 2600
(which is 2000 + (2000 * 15%) * 2); each collaborator has to do their share of 867
taking at least 5
. The technology is finished once all three collaborators have finished their part, and everyone receives technology at the same time.
Available Technologies
The following technologies are available:
| Technology | Description | Tags | |
|---|---|---|---|
| Accelerated Ecosynthesis | Removes or creates climates from the Flora and Fauna group | Terraformation | |
| Active Hyperspace Signature Tracking | This technology unlocks the Hyperspace Tracking Vessels military fleet upgrade. | Military | |
| Adaptive Megadome Regulation | Allows the construction of Megadome Cities on Outposts | Colonization | |
| Advanced Multi-Field Research Cooperation | Allows upgrading of Research Augmentation Zone; prerequisite for further research. | Fundamental | |
| Assisted Apomictic Parthenogenesis | This technology enables large-scale same-sex reproducation and unlocks the Same-sex Reproduction Catalysts project | Population | |
| Astai Genetic Lineage Analysis | Enables the construction of the Astai racial upgrade to the Genealogical Archives | Population | |
| Astroengineering | Allows the construction of Superstructure Components Zones to produce | Fundamental, Superstructure | |
| Atmospheric Conditioning | Removes or creates climates from the Atmosphere group | Terraformation | |
| Atmospheric Purification | Upgrades a Type IV atmosphere to Type III on a goldilocks world | Terraformation | |
| Biogenesis | Adds Natural Life to a habitable goldilocks world | Terraformation | |
| Civil Infrastructure Planning | Allows you to refurbish zones into Augmentation Zones | Economy, Fundamental | |
| Cold Orbit Megadome Adaption | Allows the construction of Megadome Cities on | Superstructure | |
| Compacted Defence Facilities | Allows the construction of Planetary Defence Grid | Military | |
| Complex Financial Products | Enables the establishment of a Banking Corporation to create credits, and through it the saving of money | Economy | |
| Compositional Pattern Engineering | Allows upgrading of ICT Technology Augmentation Zone; prerequisite for further research. | Fundamental | |
| Corporate Logistics | Enables the establishment of a Shipping Corporation, and through it the creation of Trade Routes | Economy | |
| Dark Energy Expansion Deceleration | Increases understanding of | Power | |
| Deep Polar Melting | Adds a water ocean to a goldilocks world | Terraformation | |
| Echani Hyperspace Signature Damping | Allows a fleet upgrade that damps its hyperspace signature | Military | |
| Echani Reverse Engineering | Allows the reverse engineering of Echani technologies | Military | |
| Echani Sensor Echo Projectors | Allows a fleet upgrade that confuses enemy sensors, offering a defensive boost | Military | |
| Extra-dimensional Detector Arrays | Allows upgrading of Exotic Matter Devices Augmentation Zone; prerequisite for further research. | Fundamental | |
| Extra-dimensional Particle Collectors | Allows the construction of a | Economy | |
| Fundamental Genetics Research | Allows upgrading of Healthcare Products Augmentation Zones; prerequisite for further research | Fundamental | |
| Generalized Accelerated Ecosynthesis | A generalisation of the Accelerated Ecosynthesis technology, allowing deployment on other worlds. | Terraformation | |
| Generalized Adaptive Megadome Regulation | A generalisation of the Adaptive Megadome Regulation technology, allowing deployment on other worlds. | Superstructure | |
| Generalized Atmospheric Conditioning | A generalisation of the Atmospheric Conditioning technology, allowing deployment on other worlds. | Terraformation | |
| Generalized Atmospheric Purification | A generalisation of the Atmospheric Purification technology, allowing deployment on other worlds. | Terraformation | |
| Generalized Biogenesis | A generalisation of the Biogenesis technology, allowing deployment on other worlds. | Terraformation | |
| Generalized Cold Orbit Megadome Adaption | A generalisation of the Cold Orbit Megadome Adaption technology, allowing deployment on other worlds. | Superstructure | |
| Generalized Deep Polar Melting | A generalisation of the Deep Polar Melting technology, allowing deployment on other worlds. | Terraformation | |
| Generalized Fleet Logistics | Allows your Fleet Zones to act as a supply base instead of fleet home port | Military | |
| Generalized Hot Orbit Megadome Adaption | A generalisation of the Hot Orbit Megadome Adaption technology, allowing deployment on other worlds. | Superstructure | |
| Generalized Hyperactive Stromatolites | A generalisation of the Hyperactive Stromatolites technology, allowing deployment on other worlds. | Terraformation | |
| Generalized Microclimate Integration | A generalisation of the Microclimate Integration technology, allowing deployment on other worlds. | Superstructure | |
| Generalized Photosynthetic Rebalancing | A generalisation of the Photosynthetic Rebalancing technology, allowing deployment on other worlds. | Terraformation | |
| Generalized Planetary Geoengineering | A generalisation of the Planetary Geoengineering technology, allowing deployment on other worlds. | Terraformation | |
| Generalized Solar Radiation Management | A generalisation of the Solar Radiation Management technology, allowing deployment on other worlds. | Terraformation | |
| Generalized Surface Heating | A generalisation of the Surface Heating technology, allowing deployment on other worlds. | Terraformation | |
| Genetic Filtering | Allows smaller populations to gain boosts as if they were bigger | Population | |
| Genetic Lineage Analysis | Enables the construction of Genealogical Archives | Population | |
| Hemet Veolian Genetic Lineage Analysis | Enables the construction of the Hemet Veolian racial upgrade to the Genealogical Archives | Population | |
| High-Level Sensor Fusion | Allows upgrading of Electronics Augmentation Zones; prerequisite for further research | Fundamental | |
| Holocommute Workstation Deployment | Enables the establishment of a Banking Corporation, and through it the saving of money | Economy | |
| Holonet Universal Base Code Analysis | Allows the improvement of Holonet Relay Stations to Duplex Stations | Infrastructure | |
| Hot Orbit Megadome Adaption | Allows the construction of Megadome Cities on | Superstructure | |
| Hyperactive Stromatolites | Upgrades a Type III atmosphere to Type II on a world with natural life | Terraformation | |
| Hyperspace Energy Conduits | Enables the construction of Lagrange Point Conduit Stations | Economy, Power | |
| Industrial Services Repurposing | Allows you to refurbish zones into Power zones and Open Market zones | Economy | |
| Interstellar Migration | You can move population between systems. | Colonization | |
| Large Scale Recycling Processes | Allows the construction of Planet-Wide Waste Handling Infrastructure and further research into recycling. | Economy | |
| Mandalorian Design Patterns | Allows upgrading of Weapons Augmentation Zone; prerequisite for further research. | Fundamental | |
| Mass Migration | You can move population between worlds in the same system. | Population | |
| Microclimate Integration | Allows the integration of all megadomes on a world with Megadome Microclimate Interconnectivity Regulators | Superstructure | |
| Micro-Singularity Power Extraction | Allows the Micro-Singularity Extractor upgrade on | Power | |
| Multi-segment platform stabilization | Allows the construction of Astroid Infrastructure Platforms. | Superstructure | |
| Network Centric Colonization | Setting up the colony as a network rather than a single large colony allows the colony to be upgraded more efficiently units added fluently rather than running into limitations of scale. | Colonization | |
| Non-Baryonic Production Processes | Allows upgrading zones with the Quintessence Field Projectors zone upgrade | Economy, Power | |
| Orbital Crystals Processing | Allows the construction of | Economy | |
| Orbital Docking Platform Optimizations | Removes the requirements of a | Economy | |
| Orbital Gasses Processing | Allows the construction of | Economy | |
| Orbital Hibernation | Enables the hibernation of Trade Fleets to free up a support slot for another fleet. | Economy | |
| Orbital Information Processing | Allows the construction of | Economy | |
| Orbital Lifting Mechanics | Allows the construction of the Space Elevator special project zone | Economy, Superstructure | |
| Orbital Metals Processing | Allows the construction of | Economy | |
| Orbital Organics Processing | Allows the construction of | Economy | |
| Orbital Rare Elements Processing | Allows the construction of | Economy | |
| Parallel Logistics Management | Allows for upgrading open market zones that support an additional trade fleet. | Infrastructure | |
| Passive Hyperspace Monitoring | Unlocks Passive Hyperspace Scanning Array project to upgrade Survey Fleets with +1 | Colonization | |
| Photosynthetic Rebalancing | Upgrades a Type II atmosphere to Type I on a Goldilocks world | Terraformation | |
| Planetary Geoengineering | Removes or creates climates from the Planet Composition group | Terraformation | |
| Population Mobility | By extending life support systems and combining them with stasis pods, it becomes easier to carry colonists with the first ships flying towards a colony. | Colonization | |
| Praetorian Genetic Lineage Analysis | Enables the construction of the Praetorian racial upgrade to the Genealogical Archives | Population | |
| Prefabrication | Through pre-fabrication and efficient shipping, many components of the colony can be pre-built in an environment where construction is more efficient, thus reducing total cost. | Colonization | |
| Racial Recycling Infrastructure Affinity | Allows the upgrading of Planet-Wide Waste Handling Infrastructure with Harmonized Industrial Recycling Awareness | Economy | |
| Recessive Augmentation Inducement | Allows 5% additional augmented individuals | Population | |
| Sensor Vessels | This technology increasing the efficiency and speed at which surveys are done. | Colonization | |
| Solar Radiation Management | Removes or creates climates from the Climates and Seasons group | Terraformation | |
| Solar Wind Generator Array | Allows the construction of a | Power | |
| Specialised Industrial Recycling Analysis | Allows the construction of the Industrial Recycling Facilities and Raw Material Refining Facilities recycling upgrades. | Economy | |
| Standard Template Construction | Allows upgrading of Construction Materials Augmentation Zone; prerequisite for further research. | Fundamental | |
| Stationary Hyperspace Monitoring Installations | Allows for the construction of a Hyperspace Monitoring Grid. | Infrastructure | |
| Sundarian Genetic Lineage Analysis | Enables the construction of the Sundarian racial upgrade to the Genealogical Archives | Population | |
| Surface Heating | Adds a Type IV atmosphere to a goldilocks world with no atmosphere | Terraformation | |
| Teprogrenus Genetic Lineage Analysis | Enables the construction of the Teprogrenus racial upgrade to the Genealogical Archives | Population | |
| Twi'lek Genetic Lineage Analysis | Enables the construction of the Twi'lek racial upgrade to the Genealogical Archives | Population | |
| Unidirectional Flow Logistics | Removes the necessity of assigning a trade fleet to a trade route | Infrastructure | |
| Veolian Genetic Lineage Analysis | Enables the construction of the Veolian racial upgrade to the Genealogical Archives | Population | |
| Xeno-obstetrics | Allows switching of growth between different races on the same planet | Population | |
| Zero Impulse Fast Tracking | Allows the Hyperspace Arrival Calibration Grid upgrade on Military Fleets | Military |
Designing Technologies
If you wish to design your own technology, have a look at On technology design, or contact a Storyteller.