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Technologies

Technologies break or bend the regular rules in specific ways, allowing you to create zones that are more productive than regular zones, start special projects not available to most factions or gain special advantages.

Using Technologies

To use a technology, your world only needs to have the technology. It is not necessary to have a technology's prerequisites to use it, nor do you have to pay the research costs to use a technology. If your world has it, you can use it.

The effect of a technology is described on the technology page. This page will also link to any special projects are other rules you need to be aware of when using the technology. Some technologies have a direct effect, or offer you additional options. Other technologies are used to unlock Special Projects, and a few technologies are only there as fundamental developments, that allow you access to a wider spectrum of technological advances.

See Available Technologies for a list of technologies that are currently in the game.

Getting Technologies

Your world can get existing technologies by researching them, or by buying them from other worlds.

Trading Technologies

A world that knows a technology can transfer it to others. So, your world can acquire technologies by trading with other worlds who already have the technology available.

Because of cultural and scientifical diversity between worlds, the world receiving the technology has to pay a technology adaptation cost. The world receiving the technology has to spend 25% of the technology's research cost as on a technology adaptation project as they have to improve their understanding of the background knowledge and specifics of the technology.

Both the sending and the receiving player should note the technology transfer in their turn report. In addition,

  • The player that sends the technology should note to whom they transfer the technology,
  • The player receiving the technology should note the taxes paid for the technology adaptation project under their expenses

The technology adaptation cost can be paid over multiple turns, just like other projects. The adaptation cost must be paid in full before the technology can be used or transferred on to a third party.

For example: suppose your world trades a technology costing 2000 to another world. Before they can use the technology, they must pay a transfer cost 500 to get access to the technology themselves.

Researching Technologies

This is about IC research to get a technology, see Designing Technologies for the OOC aspect of getting new technologies into the game.

By researching technologies, your world can gain access to new technologies.

Before a world can research a technology, they must have all prerequisite technologies. When a world has acquired all prerequisite technologies, they can start a research project.

Each technology has a research cost in both and . The research cost in is the total amount of resources that need to be put into research and development to acquire this technology. The research time is the minimum number of it takes to develop the technology.

A world can research multiple technologies at the same time. Like other projects, research should be noted on your turn report.

You are allowed to send the technology to someone else in the same turn that you complete the research project. Trading technologies explains the rules on technology transfers in detail.

Collaboratively Researching Technologies

There are special rules for doing research in collaboration with other worlds.

Before a group of worlds can research a technology, they must have all prerequisite technologies. It doesn't matter which worlds have the prerequisites, only that each prerequisite is known by at least a single world in the group. Once the prerequisite knowledge is available, the collaborative research can start.

Each world will have to do a part of the research. The total research cost is calculated from the technology cost by [cost + cost * 0.15 * (number of collaborators - 1) ]. Each collaborator only has to pay their share ([total cost / number of collaborators] rounded up) to complete their research project. The minimum number of remains unchanged from the normal rules.

Once committed, all collaborators that start the technology together must finish the technology together. This means that once the work has started each world does their own slice of the research. On their turn report they note their own payment and their own turn ticking.

The technology is finished when all the collaborators have finished their work. After the turn report is approved, every collaborator gets the technology.

For example, if three collaborators work together to develop a technology of 2000 that takes at least 5 . The total development cost is 2600 (which is 2000 + (2000 * 15%) * 2); each collaborator has to do their share of 867 taking at least 5 . The technology is finished once all three collaborators have finished their part, and everyone receives technology at the same time.

Available Technologies

The following technologies are available:

Technology Description Tags
:Accelerated EcosynthesisAccelerated EcosynthesisRemoves or creates climates from the Flora and Fauna groupTerraformation
:Active Hyperspace Signature TrackingActive Hyperspace Signature TrackingThis technology unlocks the Hyperspace Tracking Vessels military fleet upgrade.Military
:Adaptive Megadome RegulationAdaptive Megadome RegulationAllows the construction of Megadome Cities on OutpostsColonization
:Advanced Multi-Field Research CooperationAdvanced Multi-Field Research CooperationAllows upgrading of Research Augmentation Zone; prerequisite for further research.Fundamental
:Assisted Apomictic ParthenogenesisAssisted Apomictic ParthenogenesisThis technology enables large-scale same-sex reproducation and unlocks the Same-sex Reproduction Catalysts projectPopulation
:Astai Genetic Lineage AnalysisAstai Genetic Lineage AnalysisEnables the construction of the Astai racial upgrade to the Genealogical ArchivesPopulation
:AstroengineeringAstroengineeringAllows the construction of Superstructure Components Zones to produce Fundamental, Superstructure
:Atmospheric ConditioningAtmospheric ConditioningRemoves or creates climates from the Atmosphere groupTerraformation
:Atmospheric PurificationAtmospheric PurificationUpgrades a Type IV atmosphere to Type III on a goldilocks worldTerraformation
:BiogenesisBiogenesisAdds Natural Life to a habitable goldilocks worldTerraformation
:Civil Infrastructure PlanningCivil Infrastructure PlanningAllows you to refurbish zones into Augmentation ZonesEconomy, Fundamental
:Cold Orbit Megadome AdaptionCold Orbit Megadome AdaptionAllows the construction of Megadome Cities on worldsSuperstructure
:Compacted Defence FacilitiesCompacted Defence FacilitiesAllows the construction of Planetary Defence GridMilitary
:Complex Financial ProductsComplex Financial ProductsEnables the establishment of a Banking Corporation to create credits, and through it the saving of moneyEconomy
:Compositional Pattern EngineeringCompositional Pattern EngineeringAllows upgrading of ICT Technology Augmentation Zone; prerequisite for further research.Fundamental
:Corporate LogisticsCorporate LogisticsEnables the establishment of a Shipping Corporation, and through it the creation of Trade RoutesEconomy
:Dark Energy Expansion DecelerationDark Energy Expansion DecelerationIncreases understanding of , allows construction of the Blue Power TransformerPower
:Deep Polar MeltingDeep Polar MeltingAdds a water ocean to a goldilocks worldTerraformation
:Echani Hyperspace Signature DampingEchani Hyperspace Signature DampingAllows a fleet upgrade that damps its hyperspace signatureMilitary
:Echani Reverse EngineeringEchani Reverse EngineeringAllows the reverse engineering of Echani technologiesMilitary
:Echani Sensor Echo ProjectorsEchani Sensor Echo ProjectorsAllows a fleet upgrade that confuses enemy sensors, offering a defensive boostMilitary
:Extra-dimensional Detector ArraysExtra-dimensional Detector ArraysAllows upgrading of Exotic Matter Devices Augmentation Zone; prerequisite for further research.Fundamental
:Extra-dimensional Particle CollectorsExtra-dimensional Particle CollectorsAllows the construction of a Rare Elements Zone on a system's star.Economy
:Fundamental Genetics ResearchFundamental Genetics ResearchAllows upgrading of Healthcare Products Augmentation Zones; prerequisite for further researchFundamental
:Generalized Accelerated EcosynthesisGeneralized Accelerated EcosynthesisA generalisation of the Accelerated Ecosynthesis technology, allowing deployment on other worlds.Terraformation
:Generalized Adaptive Megadome RegulationGeneralized Adaptive Megadome RegulationA generalisation of the Adaptive Megadome Regulation technology, allowing deployment on other worlds.Superstructure
:Generalized Atmospheric ConditioningGeneralized Atmospheric ConditioningA generalisation of the Atmospheric Conditioning technology, allowing deployment on other worlds.Terraformation
:Generalized Atmospheric PurificationGeneralized Atmospheric PurificationA generalisation of the Atmospheric Purification technology, allowing deployment on other worlds.Terraformation
:Generalized BiogenesisGeneralized BiogenesisA generalisation of the Biogenesis technology, allowing deployment on other worlds.Terraformation
:Generalized Cold Orbit Megadome AdaptionGeneralized Cold Orbit Megadome AdaptionA generalisation of the Cold Orbit Megadome Adaption technology, allowing deployment on other worlds.Superstructure
:Generalized Deep Polar MeltingGeneralized Deep Polar MeltingA generalisation of the Deep Polar Melting technology, allowing deployment on other worlds.Terraformation
:Generalized Fleet LogisticsGeneralized Fleet LogisticsAllows your Fleet Zones to act as a supply base instead of fleet home portMilitary
:Generalized Hot Orbit Megadome AdaptionGeneralized Hot Orbit Megadome AdaptionA generalisation of the Hot Orbit Megadome Adaption technology, allowing deployment on other worlds.Superstructure
:Generalized Hyperactive StromatolitesGeneralized Hyperactive StromatolitesA generalisation of the Hyperactive Stromatolites technology, allowing deployment on other worlds.Terraformation
:Generalized Microclimate IntegrationGeneralized Microclimate IntegrationA generalisation of the Microclimate Integration technology, allowing deployment on other worlds.Superstructure
:Generalized Photosynthetic RebalancingGeneralized Photosynthetic RebalancingA generalisation of the Photosynthetic Rebalancing technology, allowing deployment on other worlds.Terraformation
:Generalized Planetary GeoengineeringGeneralized Planetary GeoengineeringA generalisation of the Planetary Geoengineering technology, allowing deployment on other worlds.Terraformation
:Generalized Solar Radiation ManagementGeneralized Solar Radiation ManagementA generalisation of the Solar Radiation Management technology, allowing deployment on other worlds.Terraformation
:Generalized Surface HeatingGeneralized Surface HeatingA generalisation of the Surface Heating technology, allowing deployment on other worlds.Terraformation
:Genetic FilteringGenetic FilteringAllows smaller populations to gain boosts as if they were biggerPopulation
:Genetic Lineage AnalysisGenetic Lineage AnalysisEnables the construction of Genealogical ArchivesPopulation
:Hemet Veolian Genetic Lineage AnalysisHemet Veolian Genetic Lineage AnalysisEnables the construction of the Hemet Veolian racial upgrade to the Genealogical ArchivesPopulation
:High-Level Sensor FusionHigh-Level Sensor FusionAllows upgrading of Electronics Augmentation Zones; prerequisite for further researchFundamental
:Holocommute Workstation DeploymentHolocommute Workstation DeploymentEnables the establishment of a Banking Corporation, and through it the saving of moneyEconomy
:Holonet Universal Base Code AnalysisHolonet Universal Base Code AnalysisAllows the improvement of Holonet Relay Stations to Duplex StationsInfrastructure
:Hot Orbit Megadome AdaptionHot Orbit Megadome AdaptionAllows the construction of Megadome Cities on worldsSuperstructure
:Hyperactive StromatolitesHyperactive StromatolitesUpgrades a Type III atmosphere to Type II on a world with natural lifeTerraformation
:Hyperspace Energy ConduitsHyperspace Energy ConduitsEnables the construction of Lagrange Point Conduit StationsEconomy, Power
:Industrial Services RepurposingIndustrial Services RepurposingAllows you to refurbish zones into Power zones and Open Market zonesEconomy
:Interstellar MigrationInterstellar MigrationYou can move population between systems.Colonization
:Large Scale Recycling ProcessesLarge Scale Recycling ProcessesAllows the construction of Planet-Wide Waste Handling Infrastructure and further research into recycling.Economy
:Mandalorian Design PatternsMandalorian Design PatternsAllows upgrading of Weapons Augmentation Zone; prerequisite for further research.Fundamental
:Mass MigrationMass MigrationYou can move population between worlds in the same system.Population
:Microclimate IntegrationMicroclimate IntegrationAllows the integration of all megadomes on a world with Megadome Microclimate Interconnectivity RegulatorsSuperstructure
:Micro-Singularity Power ExtractionMicro-Singularity Power ExtractionAllows the Micro-Singularity Extractor upgrade on Power ZonesPower
:Multi-segment platform stabilizationMulti-segment platform stabilizationAllows the construction of Astroid Infrastructure Platforms.Superstructure
:Network Centric ColonizationNetwork Centric ColonizationSetting up the colony as a network rather than a single large colony allows the colony to be upgraded more efficiently units added fluently rather than running into limitations of scale.Colonization
:Non-Baryonic Production ProcessesNon-Baryonic Production ProcessesAllows upgrading zones with the Quintessence Field Projectors zone upgradeEconomy, Power
:Orbital Crystals ProcessingOrbital Crystals ProcessingAllows the construction of Crystals Processing PlatformsEconomy
:Orbital Docking Platform OptimizationsOrbital Docking Platform OptimizationsRemoves the requirements of a and Type I Atmosphere from the Shipping CorporationEconomy
:Orbital Gasses ProcessingOrbital Gasses ProcessingAllows the construction of Gasses Processing PlatformsEconomy
:Orbital HibernationOrbital HibernationEnables the hibernation of Trade Fleets to free up a support slot for another fleet.Economy
:Orbital Information ProcessingOrbital Information ProcessingAllows the construction of Information Processing PlatformsEconomy
:Orbital Lifting MechanicsOrbital Lifting MechanicsAllows the construction of the Space Elevator special project zoneEconomy, Superstructure
:Orbital Metals ProcessingOrbital Metals ProcessingAllows the construction of Metals Processing PlatformsEconomy
:Orbital Organics ProcessingOrbital Organics ProcessingAllows the construction of Organics Processing PlatformsEconomy
:Orbital Rare Elements ProcessingOrbital Rare Elements ProcessingAllows the construction of Rare Elements Processing PlatformsEconomy
:Parallel Logistics ManagementParallel Logistics ManagementAllows for upgrading open market zones that support an additional trade fleet.Infrastructure
:Passive Hyperspace MonitoringPassive Hyperspace MonitoringUnlocks Passive Hyperspace Scanning Array project to upgrade Survey Fleets with +1 Scanning rangeColonization
:Photosynthetic RebalancingPhotosynthetic RebalancingUpgrades a Type II atmosphere to Type I on a Goldilocks worldTerraformation
:Planetary GeoengineeringPlanetary GeoengineeringRemoves or creates climates from the Planet Composition groupTerraformation
:Population MobilityPopulation MobilityBy extending life support systems and combining them with stasis pods, it becomes easier to carry colonists with the first ships flying towards a colony.Colonization
:Praetorian Genetic Lineage AnalysisPraetorian Genetic Lineage AnalysisEnables the construction of the Praetorian racial upgrade to the Genealogical ArchivesPopulation
:PrefabricationPrefabricationThrough pre-fabrication and efficient shipping, many components of the colony can be pre-built in an environment where construction is more efficient, thus reducing total cost.Colonization
:Racial Recycling Infrastructure AffinityRacial Recycling Infrastructure AffinityAllows the upgrading of Planet-Wide Waste Handling Infrastructure with Harmonized Industrial Recycling AwarenessEconomy
:Recessive Augmentation InducementRecessive Augmentation InducementAllows 5% additional augmented individualsPopulation
:Sensor VesselsSensor VesselsThis technology increasing the efficiency and speed at which surveys are done.Colonization
:Solar Radiation ManagementSolar Radiation ManagementRemoves or creates climates from the Climates and Seasons groupTerraformation
:Solar Wind Generator ArraySolar Wind Generator ArrayAllows the construction of a Power Zone on a system's star.Power
:Specialised Industrial Recycling AnalysisSpecialised Industrial Recycling AnalysisAllows the construction of the Industrial Recycling Facilities and Raw Material Refining Facilities recycling upgrades.Economy
:Standard Template ConstructionStandard Template ConstructionAllows upgrading of Construction Materials Augmentation Zone; prerequisite for further research.Fundamental
:Stationary Hyperspace Monitoring InstallationsStationary Hyperspace Monitoring InstallationsAllows for the construction of a Hyperspace Monitoring Grid.Infrastructure
:Sundarian Genetic Lineage AnalysisSundarian Genetic Lineage AnalysisEnables the construction of the Sundarian racial upgrade to the Genealogical ArchivesPopulation
:Surface HeatingSurface HeatingAdds a Type IV atmosphere to a goldilocks world with no atmosphereTerraformation
:Teprogrenus Genetic Lineage AnalysisTeprogrenus Genetic Lineage AnalysisEnables the construction of the Teprogrenus racial upgrade to the Genealogical ArchivesPopulation
:Twi'lek Genetic Lineage AnalysisTwi'lek Genetic Lineage AnalysisEnables the construction of the Twi'lek racial upgrade to the Genealogical ArchivesPopulation
:Unidirectional Flow LogisticsUnidirectional Flow LogisticsRemoves the necessity of assigning a trade fleet to a trade routeInfrastructure
:Veolian Genetic Lineage AnalysisVeolian Genetic Lineage AnalysisEnables the construction of the Veolian racial upgrade to the Genealogical ArchivesPopulation
:Xeno-obstetricsXeno-obstetricsAllows switching of growth between different races on the same planetPopulation
:Zero Impulse Fast TrackingZero Impulse Fast TrackingAllows the Hyperspace Arrival Calibration Grid upgrade on Military FleetsMilitary

Designing Technologies

If you wish to design your own technology, have a look at On technology design, or contact a Storyteller.

 
rules/technologies.txt · Last modified: 2016/10/11 16:55 by Brend
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