Military Fleet rules update(12-04-2014)

Design new game mechanics or propose new rules
RemcoSwenker
RemcoSwenker
Brend
Brend
Stuiter
Stuiter
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RemcoSwenker
 
  • Fleet upkeep costs.
    Military Fleet Upkeep
    • Base upkeep: 75 (:tax) per (:turn)
    • Upgrades 1,2,3: +25 (:tax) per (:turn)
    • Upgrades 4,5,6: +50 (:tax) per (:turn)
    • Upgrades 7,8,9: +100 (:tax) per (:turn)
    These rules lead to the following upkeep table:
    • 0 upgrades: 75 (:tax) per (:turn)
    • 1 upgrades: 100 (:tax) per (:turn)
    • 2 upgrades: 125 (:tax) per (:turn)
    • 3 upgrades: 150 (:tax) per (:turn)
    • 4 upgrades: 200 (:tax) per (:turn)
    • 5 upgrades: 250 (:tax) per (:turn)
    • 6 upgrades: 300 (:tax) per (:turn)
    • 7 upgrades: 400 (:tax) per (:turn)
    • 8 upgrades: 500 (:tax) per (:turn)
    • 9 upgrades: 600 (:tax) per (:turn)

  • Combat Ability: This characteristic boosts armies with +●●, this is too good. We should change this to +● so it is equivalent with half an upgrade.
  • Armies: We propose to increase the upkeep of armies to 25 (:tax) per (:turn). This puts them neatly at the same level as the first 3 fleet upgrades with regard to upkeep. This way, factions that just created a fleet directly have the interesting choice of upgrading the fleet, or building an army; this has fluff consequences.
  • Piracy Patrol: Piracy patrol can be done at any level of readiness it patrols the sector that the fleet is in and all the zones next to it. It keeps these zones free of piracy for 2 (:turn). Because this stretches your supply lines quite a bit this manoeuvre costs +150 (:tax) per (:turn).
  • Piracy: Happens in all sectors but they stay away from inhabited systems because pirates are very economical: if the risk is greater than the reward, they're gone. Outpost and smaller places are subject to piracy as they are not scary enough to keep the pirates away.
Last edited by RemcoSwenker on Sat Apr 12, 2014 6:00 pm, edited 2 times in total.
Post Brend » Sun Apr 13, 2014 1:29 pm
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Brend
 
I have update the Piracy Patrol operation to be in line with the other operations. Yesterday, I missed the fact that you thought that it should keep the sectors clear of pirates for 2 (:turns), which was not the plan. Not only would this increase the amount of bookkeeping by a rather unfunny amount, the 'cooldown' should be on the things affected (outposts, space habitats) not on the fleet.
Post Brend » Sun Apr 20, 2014 11:26 am
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Brend
 
I've done everything except writing the piracy page. I'll get to that after lunch. Done!

I've written the Piracy page!
Post Stuiter » Sun Apr 20, 2014 6:41 pm
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Stuiter
 
If we introduce piracy patrol in the Union, we need a Union agreement on which fleet patrols which as it is expensive.

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