Design Ideas: World Improvements

Theorize and discuss potential new rules and systems for a new version of FWURG
Brend
Brend
Elmer
Elmer
Mercury
Mercury

Design Ideas: World Improvements

Post Brend » Sat Feb 03, 2018 1:07 pm
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Brend
 
This thread is for posting design ideas, inspiration, and discussion on:

World Improvements
These are major improvements to your world. This can be in the form of world-spanning infrastructure, adoption of new governmental practices, or even by affected large parts of your world's ecosystem.

Part of the use of world improvements is as "technology implementation": these projects are unlocked by completed technologies and unlock the benefits of that technology for your world. This might include unlocking other World Improvements.

(Game-mechanically, these "technology implementations" are also used to provide high-level mutual exclusivity, and by picking one to build, you clearly communicate your choice to the other players.)


As the box says, many of these will probably follow from technology ideas, and the need to put upgrades behind an "unlock gate" that each world must explicitly opt to open.

However, we are very interested in hearing your ideas for awesome world-spanning projects that make your world better (or worse) in some way!

(Do not worry about the details, implementation, or numbers you give. Those are subject to change anyway since we must balance them with the other things that are being designed.)
Post Brend » Sun Feb 11, 2018 12:05 pm
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Brend
 
Hovertrain Network: A world-spanning network of hover trains, allowing for easier transport of goods and people all over the world.
Post Elmer » Mon Feb 12, 2018 10:12 am
Elmer
 
orbital X: all kinds of improvements made by placing juicy devices in orbit
  • space dock: faster access for more space ships and easier transition for huge amounts of cargo.
  • defence platforms:protection against all kinds of pesky annoyances, such as asteroids, pirates and non-paying visitors.
  • surface scanners: how better to analyse your planet than from space? These satellites scan every bit of your world so you get to know everything of it.
  • dry docks: the best way to make the biggest space vessels
  • mirrors:24/7 light for your plants. (I'm sure the animals would love it too.)
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Post Brend » Wed Feb 14, 2018 11:34 pm
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Brend
 
There's actually a whole category dedicated to "Orbital Developments" ^_^

But I did not make a thread for those since they are in the "not needed for game start" group: you can find them in the design notes roughly at two-thirds of the list (as are Corporation Upgrades, Fleet Upgrades, and Expeditions).

So no worries, all your "Orbital X" needs will be covered (eventually).
Post Mercury » Fri Feb 16, 2018 7:08 pm
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Mercury
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  • Satellite Swarm - a large number of very low orbit satalites providing fast holonet over the entire planet
  • Core Hyper Loop - a number of pipes going through the planet core allowing quick traversal from one side to the other
  • Wireless Power Grid - wireless power is being beamed into every area of the planet allowing devices to be powered without needing fuel or recharging, at the cost of a lot of power being wasted
  • Planetary Shielding - energy shield can be deployed over the entire planet to protect against meteorites (and missiles)
  • Droid Vermin - droids inhabit the planet much like pidgeons or other types of rats do in cities, except they clean up waste and make minor repairs. Think the mouse droids in Star Trek.
  • Giant Golden Statue - doesn't do anything, but is quite big and impressive, clearly indicating the superiority of the person it depicts.
Post Elmer » Mon Feb 19, 2018 12:17 pm
Elmer
 
  • giant holo projectors - nothing beats good capitalism like advertisements being beamed straight at you the moment you approach the planet and continue to stream flashy advertisements in your face non-stop everywhere on the planet
Player of the Teprogrenaian Consensus inner world
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