Design Ideas: Force Powers

Theorize and discuss potential new rules and systems for a new version of FWURG
Brend
Brend
Pixie
Pixie
Fedor
Fedor
Dragonmaster352
Dragonmaster352
Mercury
Mercury
Post Dragonmaster352 » Fri Mar 09, 2018 5:01 pm
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Dragonmaster352
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I had something to add.

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Life Energy Manipulation -> Force Heal -> Force Healer
Life Energy Manipulation -> Force Stealth
Life Energy Manipulation -> Force Choke -> Force Drain
Force Healer + Force Drain -> Force Transfer


Life Energy Manipulation (Neutral: Any virtue 3) - Passive, the jedi is aware of all living things around them in a small radius. Hiding has no effect to block this awareness, though beings with more life energy may obscure beings with less. Examples: A jedi/sith obscures most animals and plants; A large tree obscures the birds, insects and small rodents/lizards that live in it; the jedi's own life energy obscures any and all microscopic life.

Force Heal (Neutral: Any virtue 4) - active, the jedi can rapidly heal wounds and other injuries on themselves. This requires concentration and thus cannot be done during combat. Depending on the severity of the injuries the jedi may be tired after healing and unable to fight because of it.

Force Stealth (Neutral: Any virtue 4) - active, the jedi can mask their life energy, making them undetectable for sensors and scanners. This also hides the jedi from the Life Energy Manipulation passive power unless the one using the LEM is of higher rank then the one using Force Stealth. (i.e.: Padawan with LEM can detect Initiate using FS, Knight can detect Padawan and Master can detect Knight same goes for sith equivalent.)

Force Choke (Dark: Ferocity 3) - active, the jedi can brutally choke the life out of weaker opponents. Innate Force Powers give complete resistance to this power regardless of user strength or rank.

Force Healer (Knight, Light: Benevolence 5) - active, the jedi can rapidly heal wounds and other injuries on others. This requires concentration and thus cannot be done during combat. Depending on the severity of the injuries both the jedi and the subject may be tired after healing and unable to fight because of it. Fatal injuries can only be slowed down, not fully healed, and only as long as the subject is still alive.

Force Drain (Knight, Dark: Ruthlessness 4) - active, the jedi can drain the life energy from other lifeforms. This can restore or augment strength and stamina to the jedi. (Possibly transfer force points from target to jedi?) Targets with Innate Force Powers can resist being drained as long as they are equal or higher in rank then the user. Target can choose to allow themselves to be drained partially.

Force Transfer (Master, ???) - active, the jedi can transfer life energy from one lifeform to another. This can heal the target or restore strength. The jedi acts as a conduit. Targets with Innate Force Powers can resist being drained as long as they are equal or higher in rank then the user. Target can choose to allow themselves to be drained partially. (Possible cost 1 dark and 1 light force point?)
Post Pixie » Mon Mar 19, 2018 10:35 am
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Pixie
 
Brend wrote: I was planning on reviewing the virtue requirements on advancement in relation to the Force powers, and vice versa Force power virtue prerequisites need reviewing after advancement changes. I'll do this through writing out a few natural progressions of hypothetical Jedi characters' virtue configurations throughout their "career". If people are interested I can do a write-up of this process so they can follow along.


I'm interested in a write-up of that process. If it is not too much extra work, that is.
Post Pixie » Sun Apr 15, 2018 7:42 pm
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Pixie
 
Force Sense

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Force Vision→ See Force Signature→ Force Spy
Force Vision→ Unobstructed Image
Force Hear→ Eavesdropper→ Force Spy


Force Vision (Neutral, Any Virtue 2) — passive, The Jedi's vision is not hindered by conditions with bad visibility, such as bad lighting, mist or rain.

See Force Signature (Neutral, Any Virtue 3) — active, The Jedi can see living beings in the area by their force signature, even in total darkness or behind cover. The Jedi must concentrate to use this ability.

Unobstructed Image (Neutral, Any Virtue 3) — active, The Jedi is capable of seeing an image of what is on the other side of a door, wall or other obstacle.

Force Hear (Neutral, Any Virtue 2) — active, When focused, the Jedi can hear sounds that are normally too faint for them to hear.

Eavesdropper (needs another name) (Neutral, Any Virtue 3) — active, The Jedi is capable of following conversions that are held in an adjacent room, even if the sound could normally not penetrate the space the Jedi is in.

Force Spy (Knight, Neutral, Any Virtue ???) — active, The Jedi can see and/or hear through the eyes and/or ears of another, depending on the prerequisite power(s) the Jedi has. The Jedi must sense the target at the moment this power is activated. The Jedi sees/hears everything the target sees/hears, including things normally invisible/inaudible to the Jedi, if the target can perceive this. While using the senses of another, the Jedi cannot use their own.
Post Brend » Fri Apr 20, 2018 10:41 am
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Brend
 
That's an intersting approach to the senses. I'd have to compare it to OldFWURG to get a sense of balance, but I can already say that I see little problems here. There might be a little light tweaking to align it with other powers' virtue requirements (those are kinda unclear for all powers at the moment, so no worries there...)

I have been working—on and off—on the analysis of the Jedi rules. Both the Virtue point shifting rules, the advancement rules, and how they interact with Force Powers. In doing so, I discovered a few flaws in the current rules, one of them was neatly exposed by Pixie in an earlier post, and one is related to how we design force powers. A write-up is forthcoming!
Post Brend » Sat Apr 21, 2018 5:37 pm
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Brend
 
I finished my write-up on the Virtue Requirement analysis. A separate post on Force Powers (that will discuss Force Power access and structure) will be forthcoming as well.
Post Mercury » Sun Apr 22, 2018 1:15 pm
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Mercury
Storyteller
 
I like the proposed Force Sense powers, I'm sure we can fit them in, maybe a minor adjustment here or there, but they seem neat and I like the concept.

Btw, we've not posted updates in a while, but we're working hard on the new Fwurg site! We've got our base covered, working on some clean-up, expect to see something soon!
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