Tax tool suboptimalisation

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Fedor
Fedor
Elmer
Elmer
Mercury
Mercury
Brend
Brend

Tax tool suboptimalisation

Post Fedor » Fri Mar 21, 2014 3:47 pm
Fedor
 
Last turn I had a spendable income of 864 (with a subsidy of 7 that I'm ignoring here)

When I added the upgrade to Soio for another 50 (:conmats) my spendable income dropped to 858 (:tax). So I reverted just that change to see if I did anything wrong, but what happens is that the tax tool wil start producing about 30 more (:conmats) to the point where it can produce much less vehicles, can't put any (:electronics) in tax sets anymore, ending up with some acquired goods and a lot of unspent raw materials.

I will fix this by importing more metals by recycling, and I'm not sure if the information is of any help, but I figured I would just post about a suboptimal case of the tax tool heuristic I had found.

You can reproduce this by opening the tax tool of the Astai Republic and then toggling the upgrade on Soio (or any 50 (:conmats) ) and then opening the tool again.
Post Elmer » Sat Mar 22, 2014 12:15 pm
Elmer
 
I had the same issue a while ago, Brend told me that the tax tool is not perfect and works with a margin of roughly 5%. The difference between 864 and 858 is less than 5%, therefore the tax tool is not further optimizing the result.

As I don't really know how the tax tool works, my explanation is probably broken, so for more details I refer to Brend.
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Post Mercury » Sat Mar 22, 2014 12:32 pm
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Mercury
Storyteller
 
Its probably those Praetorian thieves that recently made off with some of the ACA (:metals) :P
Post Brend » Sat Mar 22, 2014 1:53 pm
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Brend
 
The tax tool builds up tax sets (and the necessary products) based on a heuristic. This heuristic tries to take into account the effect products with 2 equal raw materials has, but doesn't always succeed.

It doesn't try to get to a specific margin, it's just that we have never observed it going below the margin in any situation we've put it in. For more information on the heuristic, I refer to Changes to Taxes.

If you have an idea on how to improve the tax tooler, I'd gladly spent five hours discussing it. It's a cool problem.

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