small textual wiki annoyances
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After reading some wiki pages I noticed some things which could be better in my opinion.
On the wiki is quite often the term DM in use. This is an inappropriate term as DM means Dungeon Master as far I know and we don’t have dungeons. At some places is the term game master in use, which is a lot better in my opinion. Another suggestion is story teller. I also suggest that the first time you use the game master term on a page to write it’s complete term including link. The rest of the page is the abbreviation good enough.
In the combat descriptions are some sentences which are formulated in such a way that it is really hard to read. I am talking about the system in which you use the attacking part of the combat style in the next round, while you use the defensive part immediately.
The wiki now states that you use the attacking part now, against the defensive part of the previous round. My problem with this kind of notation is that I want to read the combat rules in chronological order. So if I need to jump backward and forward with my mind all the time the text becomes very annoying to read. This way of describing the turns also suggest that I need to think about my current actions in the past, which is simply impossible. While stating that the offensive action takes place next turn indicates that I need to think ahead.
I could only find one ‘bad’ sentence, but I believe there are more spread around on the combat pages.
Suggested modification:
And the last point, some pages have walls of text sometimes over 45 words in one line. Most people find lines of approximately 10 words the best reading experience. However I don’t see yet how we could apply this in the wiki without making irritating two columns or large scroll texts.
On the wiki is quite often the term DM in use. This is an inappropriate term as DM means Dungeon Master as far I know and we don’t have dungeons. At some places is the term game master in use, which is a lot better in my opinion. Another suggestion is story teller. I also suggest that the first time you use the game master term on a page to write it’s complete term including link. The rest of the page is the abbreviation good enough.
In the combat descriptions are some sentences which are formulated in such a way that it is really hard to read. I am talking about the system in which you use the attacking part of the combat style in the next round, while you use the defensive part immediately.
The wiki now states that you use the attacking part now, against the defensive part of the previous round. My problem with this kind of notation is that I want to read the combat rules in chronological order. So if I need to jump backward and forward with my mind all the time the text becomes very annoying to read. This way of describing the turns also suggest that I need to think about my current actions in the past, which is simply impossible. While stating that the offensive action takes place next turn indicates that I need to think ahead.
I could only find one ‘bad’ sentence, but I believe there are more spread around on the combat pages.
Suggested modification:
old:
Parry Mechanism
Any offensive action taken by the player uses the combat style they declared in the previous round (or in the before combat phase in case of the first round). The offensive action is countered by the defensive action taken this turn.
new:
The offensive action declared by the player is taking place next turn. The offensive action is countered by the defensive action taken this turn.
And the last point, some pages have walls of text sometimes over 45 words in one line. Most people find lines of approximately 10 words the best reading experience. However I don’t see yet how we could apply this in the wiki without making irritating two columns or large scroll texts.
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Mercury - Storyteller
These are all good points. We'll have a look at solving them 
2 posts (analysis)
• Page 1 of 1
