economic directives

Discussion and questions regarding the game rules
Dragonmaster352
Dragonmaster352
Chriz
Chriz
Elmer
Elmer
Brend
Brend
Fedor
Fedor

economic directives

Post Dragonmaster352 » Fri Sep 28, 2012 10:19 am
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Dragonmaster352
Storyteller
 
hi guys
quick question: can you use economic directives to reserve a certain amount of tier 2 goods for use in tax sets and the rest for use in tier 3 zones?
thanks in advance
Post Chriz » Fri Sep 28, 2012 10:39 am
Chriz
 
If you use the reserve directives, the goods that you reserve are not used anymore in any other product or tax set.
You can do it the other way around. When you reserve a certain amount of special goods, for example 100 (:mtcf) exactly 400 (:vehicles) will be used to create them. All the remaining (:vehicles) will be used in (:tax) sets. Special goods are only produced when you trade them to somebody or reserve them.

Does this answer your question? If not, please give an example of what you want to accomplish.
Player of the Praetorian Empire
Post Dragonmaster352 » Fri Sep 28, 2012 11:06 am
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Dragonmaster352
Storyteller
 
so if no special goods are reserved or traded none are produced?
Post Chriz » Fri Sep 28, 2012 12:32 pm
Chriz
 
Yes, this is correct. Only tax sets have "automatic directives."
Which means that if you have no personal directives that reserve goods, your economy will create as much tax as possible with everything you have available.
Player of the Praetorian Empire
Post Dragonmaster352 » Fri Sep 28, 2012 12:52 pm
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Dragonmaster352
Storyteller
 
ok thanks
perhaps it's a good idea to add that in the rules wiki?
also is it allowed to reserve goods so you get less taxes?
for example: if I complete my consumer goods (:congoods) zone I will get 120 (:congoods) / (:turn).
but if I reserve 110 (:congoods) (according to my calculations) I would just stay under the 1000 taxable income of the Turn 17 Subsidies
is that allowed?
Post Elmer » Fri Sep 28, 2012 2:17 pm
Elmer
 
No, just like it is forbidden to safe taxes, it is not allowed to safe goods. (As far I am told.)

Goods are like a flow of goods. So 100 (:food) is not 100 specific breads you can keep, but is a flow of stuffs, which you trade and earn money with.
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Post Chriz » Fri Sep 28, 2012 2:54 pm
Chriz
 
Elmer is right on this point. Reserving means stopping them from becoming tax. It still is flow and u can not store them to use them the next turn.
This function exists for things like special projects and special goods that require a set of products and raw materials.

If you want to just lose the (:congoods) because you want to lose (:tax) this is technically allowed.
Player of the Praetorian Empire
Post Dragonmaster352 » Fri Sep 28, 2012 3:20 pm
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Dragonmaster352
Storyteller
 
yes I knew i would lose those 110 (:congoods) but basicly it's ok to lower your tax income like this right?
Post Elmer » Fri Sep 28, 2012 6:07 pm
Elmer
 
You can try to trade it to another person, and get some taxes back. That way, he is happy with more taxes, and you are happy with more taxes. ;)
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Post Brend » Fri Sep 28, 2012 6:18 pm
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Brend
 
You are allowed to manipulate your own economy any way you see fit.

So you can artificially lower the amount of available goods to produce less tax-sets.
Post Fedor » Fri Sep 28, 2012 6:55 pm
Fedor
 
Do realise that earning over 1000 (:tax) able income per turn doesn't change the tax you pay much.
You still pay the 10% rate over the first 1000 and only the 20% rate on anything over that.

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