Cyborg
Open in chat • 3 posts (analysis)
• Page 1 of 1
-

Mercury - Storyteller
Hey all, I wanted to address an issue regarding cybernetics and its general abilities, based on earlier discussion at the Write-a-thon.
As discussed then, cybernetics are cool, but they face limitations. In general, cybernetics integrates machines with the body, but it does not provide additional abilities beyond those a regular person would acquire using technology.
For example, you can use cybernetics to grant an individual cyborg the ability to fly, equivalent to using a jetpack, but you are limited in the duration of your flight by the amount of fuel available and thus cannot maintain flight as long as a winged individual would.
Likewise, you can use cybernetics to communicate with others electronically, equivalent to using a telephone. However, it requires at least some moments of concentration to dial up the right person, and you can only communicate with a small number of people simultaneously and you cannot broadcast widely (at least not without being excessively obnoxious to everyone, who will be interrupted by the call). Moreover it only works when network is available.
As a final example, cyborgs might be resistant to space, but only to the equivalent level of someone in a space suit - they can spring leaks, get shot, etc.
The limitation also applies to combinations. You can only have a limited number of applications in a single body. All in all, someone with a regular piece of technology will be equivalent in ability to a cyborg. The power of the cyborg lies in that the technology is part of their body rather than a loose device.
As discussed then, cybernetics are cool, but they face limitations. In general, cybernetics integrates machines with the body, but it does not provide additional abilities beyond those a regular person would acquire using technology.
For example, you can use cybernetics to grant an individual cyborg the ability to fly, equivalent to using a jetpack, but you are limited in the duration of your flight by the amount of fuel available and thus cannot maintain flight as long as a winged individual would.
Likewise, you can use cybernetics to communicate with others electronically, equivalent to using a telephone. However, it requires at least some moments of concentration to dial up the right person, and you can only communicate with a small number of people simultaneously and you cannot broadcast widely (at least not without being excessively obnoxious to everyone, who will be interrupted by the call). Moreover it only works when network is available.
As a final example, cyborgs might be resistant to space, but only to the equivalent level of someone in a space suit - they can spring leaks, get shot, etc.
The limitation also applies to combinations. You can only have a limited number of applications in a single body. All in all, someone with a regular piece of technology will be equivalent in ability to a cyborg. The power of the cyborg lies in that the technology is part of their body rather than a loose device.
I strongly support this.
I really like the 'equipment' but built-in idea, it matches well with the level of technology I would expect from Star Wars.
Right now, I feel that the Telepathic Racial Characteristic is basically made obsolote by the Cyborg characteristic, as most cyborgs seem to have perfect wireless communication to anything and anyone.
I really like the 'equipment' but built-in idea, it matches well with the level of technology I would expect from Star Wars.
Right now, I feel that the Telepathic Racial Characteristic is basically made obsolote by the Cyborg characteristic, as most cyborgs seem to have perfect wireless communication to anything and anyone.
As a cyborg player, I support this as well. Cyborgs are awesome, but Star Wars is clunky and so are the cyborgs. I believe cybernetics is a meaningfull choice with benefits and drawbacks. Not the magical solver perk you apply when facing a problem. Jedi are the magical solvers.
3 posts (analysis)
• Page 1 of 1

