Late Goals ideas and concepts.

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Late Goals ideas and concepts.

Post Chriz » Sat Mar 14, 2015 10:26 pm
Chriz
 
  1. Catching rogue planets or moons.
  2. Adjusting star properties (for example create an extra goldilocks orbit)
  3. Creating the effect of a (:special-point) with technology
  4. Improvements on species. (Better bonus or extra bonusses)
  5. Dyson rings (Create additional zones in orbit, spaceports and such)
  6. Dyson sphere (Generates a large amount of power that still needs to be transported to the systems where it can be used)
  7. Creating a base in hyperspace
  8. Creating a Holonet spine that connects all worlds
  9. Trading product labour
  10. Nomad fleets (Population segments on a fleet that are productive)
  11. Fabricator zones that can change the type of products they produce each turn.
  12. Using a wormhole for transportation
  13. Lowering the upkeep of hyperspace lanes by feeding them with a lot more power (possibly from the dyson sphere)
  14. Creating or engineering a inferior population that has only one characteristic (For example: droid population or genetically manipulated animals)
  15. Superweapons
  16. Improvements on corporations

When you have additional late game ideas, feel free to post them.

If you like one of these concepts for your own faction, please tell us how you would like to implement it or how you think about it. If people are interested we can invest more time in creating these lategame options.
Player of the Praetorian Empire

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